UV maps and Cinema 4D hair
Continuing from the previous tutorial, you will learn how to utilise UV maps for both root colour and hair length. A quick look at polygon selection tags and organising a scene with hair objects as...
View ArticleMulti coloured hair in Cinema 4D
This tutorial will show you how to make your hair module materials multi coloured. There are also some tips on setting up lights to help sell the ‘hairy’ look.
View ArticleMake a grungy scene in Cinema 4D
This tutorial walks through the process of building a grungy scene. Starting with an overview of the process and scene elements you will learn how to use stacked layers. Mixing them with alpha...
View ArticleMetal Flowers – Part 2
Watch this second part of the Range Mapper tutorial to learn about setting up complex and animated materials using the layers-shader. Also, witness me fail miserably while using the trigonometric-node...
View ArticleReel Intro – Part 1
Hey there, how’s it going? There appeared to be a huge interest in how the intro-animation for my new reel was done. So let’s break it down, shall we? Related links: RockGen plugin by Robert Hitzer
View ArticleProximal Shader meets Displacer
Hey folks, here is Quick Tip #5. This is pretty packed with tips, so I wasn’t quite able to edit it to the usual 15 minutes duration, but I think you don’t mind ;) The main principal behind this...
View ArticleWoven materials in Cinema 4D
The next in my series of quick Q&A videos is all about making a material that looks like it is woven. I recently posted a picture of some models I was making for a project and a few people have...
View ArticleThe Glassbox
Ok, I admit it took me a while. But hey, I finally did it and I’m so relieved to wipe it from my todo list :) In order to say thanks for the patience, I’ll have a special deal for you: The tutorial is...
View ArticleMaterial transitions in Cinema 4D
This Q&A answers a question I had a few times recently, which was asking how I would approach transitioning from one texture to another. This is a simple approach but I touch upon how you might...
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